CLO is a 3D garment design platform used across fashion, sportswear, and footwear. Designers build patterns, drape them into true-to-life 3D garments, simulate fit on avatars, apply digital fabrics, and iterate on a style long before a physical sample exists. For a lot of teams, CLO is the first place a design becomes real.
A 3D garment is only useful if the rest of the team can build on it. The style needs to reach the pattern, the material library, the tech pack, and the PLM without manual exports between tools. When your product reads CLO garments and writes its output back into the workflow, it becomes part of how designers already work instead of a separate place to check. CLO also publishes API documentation, so we can build against a known surface rather than guessing.
What we connect
- 3D garments and avatars, so your product works from the real, current style and fit
- 2D patterns and graded specs, kept aligned with the 3D model
- Digital materials and fabrics from the team's library
- Colorways, reflected consistently across both systems
- Tech pack data: measurements, construction notes, and BOM details
Common use cases
- A design or visualization product that pulls 3D styles out of CLO and runs its own logic on them
- A rendering or PDP tool that pushes finished renders and specs back into the design workflow or PLM
- A material workflow that syncs scanned fabrics and colorways between a digital library and CLO
- A QA or costing app that reads garment and pattern data, then writes results back as the record of truth
How we build it
- We map the exact objects, formats, and events your use case needs in CLO, and write the integration scope with acceptance criteria.
- We prototype against the CLO API with AI assistance, so a working spike exists in days, not weeks.
- We write and review the real integration code: auth, sync, format handling, error handling, and reconciliation.
- We ship it, document it, and keep it healthy as the platform changes.